Frische Gameplay-Szenen und neue Infos zu Alien Isolation veröffentlicht

Nachdem wir bislang davon ausgegangen sind, dass wir frische Gameplay-Szenen zu Alien Isolation am kommenden Samstag zu sehen bekommen, wurde bereits jetzt ein erstes Gameplay-Video mit Kommentaren der Entwickler veröffentlicht. Neben den neuen Gameplay-Szenen führte der offizielle PlayStation Blog auch noch ein Interview mit zwei der Entwickler von Alien Isolation.

Unter anderem gaben die Entwickler an, dass z.B. die Lightbar des DualShock 4 Controllers in Verbindung mit dem Bewegungssensor aufleuchten wird. Zusätzlich verspricht man eine sehr gute künstliche Intelligenz für das Alien.

PSB: What about A.I.? This is a deadly creature, not a generic soldier or guard. What behaviors and adaptations does the Alien display?

AH: From the outset we wanted to reestablish the Alien as a meaningful opponent. To restore the Alien as the ultimate killer — lethal, unpredictable, and believable. We wanted the player to experience what it would be like to encounter Ridley Scott’s original Alien. Physically huge and imposing, intelligent, and merciless. A creature that dominated the screen and commanded the player’s respect, and one that lived on in the player’s subconscious when it wasn’t on the screen.

Our Alien is dynamic and reactive — it doesn’t run under pre-prescribed paths or scripts. Instead, it uses its senses to hunt the player down. It reacts to the player’s actions and movements. For example: the player can sprint. This obviously allows the player to move through the world faster, but running also generates a lot of noise and that will attract the Alien to the player’s presence.

Likewise, the space station the game takes place on is damaged and broken in places, leaving areas in darkness. The player obtains a flashlight to illuminate the world but again, this also acts as a beacon to the Alien, giving away their position. The player must weigh up the risks of every action and be prepared to react and change plans in an instant.

Alongside being dynamic, the Alien also adjusts its behavior based on the player’s choices. As the player develops certain abilities through the game, so too will the Alien change its tactics in response. For example, the more you use an item or device, the less effective it will be as the Alien adapts its behavior.
To deliver this new Alien experience, we’ve had to build new tech from the ground up across multiple disciplines. It’s been a creative as well as technological effort; from modelling to animation, code and audio all working together to deliver a believable and dynamic creature. Mixing in real-time multiple layers of animation, behavior and audio. The Alien is the star of the show and the game has been built around it.

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