Infinity Ward hat soeben einen neuen Patch für die PlayStation 4 und PlayStation 3 Version von Call of Duty Ghosts veröffentlicht. Das neueste Update behebt wie gewohnt einige Fehler und erweitert das Spiel zusätzlich um einen neuen Loadout-Generator sowie einer neuen Menü-Musik. Was sich im Detail geändert hat, erfährt Ihr in der nachfolgenden Changelog.
UPDATE: Call of Duty: Ghosts April 3 Patch Changelog:
Weapon Balance
• All submachine guns except for the MTAR-X and the Ripper received a min damage range increase.
• The Bizon and the CBJ-MS received a max damage range increase.
• Preferred Weapon calculation fix.
• Fix for an exploit where players could put Muzzle Brakes on weapons with integrated silencers.
eSports
• Removed Free Fall from Clan Vs Clan.
• Fixed a minor bug where the loadout restricted icons didn’t update for clients when MLG rules are toggled.
Anti-Cheat
• Fixed out of map exploit with sat com and ballistic vests.
• Fix for exploit in Sovereign.
• Fix for exploit in Freight.
• Fix for rock penetration exploit in Whiteout.
• Fix for the mod that could change the killstreak classification from Assault to Support.
Additional Fixes
• Made Clan Vs. Clan games count towards the challenges to play Team Tactical game.
• Fixed an issue where the Friends List button helper appeared in a menu when it should not have.
• MP Level up sound update.
• Fix for the player’s match summary screen.
• Ammo crate bug fix so you no longer improperly drop your weapon.
• Fix so the player won’t experience a black screen if a Helo Pilot is called out while watching a killcam.
• Fixed an issue where unlocked squad members would only have a knife.
• Dog killstreak icon will now be a wolf when the wolf guard dog skin is selected.
• Improved bots behavior when using melee killstreaks.
• fixed bug to Prevent jugs from collecting equipment that they can no longer deploy.
New Features
• New Multiplayer lobby music.
• Added a random loadout generator.
Extinction
• Memory optimizations to improve performance.
• FX optimizations to improve performance.
• Slowed down Seekers by defaulting to walk initially before they run at players.
• Improved difficulty balancing across solo and co-op.
• Fixed issues with container spawns not always triggering.
• Introduced the Alien Armory and the collectible alien “Teeth” system.
• Updated attachments privileges for the M27 and LSAT.
• Adjusted the solo hardcore Nightfall difficulty.
• Adjusted the offset positions for some of the weapons to better align them with the bottom of the pillage locker.
• Fixed some locations that allowed players to pick up/purchase items through geo.
• Moved some scavenge items that were clipping into geo and unobtainable.
• Updated the solo and co-op hardcore difficulties.
• Updated the hardcore challenges to better reflect what challenges should be triggered and where.
• Adjusted the spawn table to prevent aliens from spawning in undesired locations.
• Reduced the melee damage of the Phantom in solo.
• Fixed lobby focus issues with entering and exiting videos.
• Update the “Long Shot” challenge for Nightfall.
• Fixed FX issues with flares not always displaying the green FX.
• Fix conflicts between a placed IMS and some traps.
• Fix issue for late joiners so that they could contribute to active challenges.
• Pet aliens can no longer cause the “Melee Only” challenges to fail when they kill an alien.
• Players no longer see weapon based challenges when the “Pistols Only” Relic is active.
• Fixed case where if a user holds the ADS button while they fire a Venom-X gun and continued to hold the button the grenade explosion and effect would be invisible. (Nightfall and Mayday)
• Fixed case where some challenges were awarding multiple skill points.
• Cleaned up logic for deployable items between hosts and clients.
• Fixed host migration issues with locker keys not displaying in the HUD.
• Last stand icon no longer shows in coop games after being revived.
• Included Rhino kills on the “Kills” leaderboard.
• Fixed spawning animation issues after a host migration.
• Integrated new lobby music for each map.
• Disabled the ability to activate special abilities while controlling the Trinity Rocket.
• Removed Burst Fire as an attachment for locker weapons.